Vertigo wii game review




















I'm curious if the balance board makes a difference, despite the camera problems I experienced. I suppose I'll never know. Excuse me now, I hear Super Monkey Ball calling. Rating: 5. Disclosures: This game was obtained via publisher and reviewed on the Wii. Approximately 90 minutes of play was devoted to single-player modes. Balls rolling, balls flying, balls battling… it's a bunch of balls that may take damage; but the game is free of any innuendo found in this review. Home » Reviews. Rolling the Ball Rolling!

LOW Why isn't the camera following my Xorb? WTF What the hell kind of name is a Xorb, anyways? Author Recent Posts. Jason Karney. The static scenery of the house and other locations are highly detailed and very immersive. The developers have created a full and rich world that gives life to the characters and informs the unspoken nuances of Ed and his life. That said, is it a French thing to have books in the bathroom? Is it a French thing to have books near your toilet?

Both bathrooms seem to serve as libraries. Amazing details in different scenes. The texture and trim of the lamp and shade, or folds of the lace on the curtains. Absolutely stunning. When it comes to character animation, the quality does sadly dip quite a bit.

The elongated jaw opening of Ed was the most notable. But this extended-jaw look was present during a yawn, and on Dr Lomas face when showing surprise. Very difficult to capture as a screenshot however. Oddly enough, this random mouth opening sometimes added to the dramatic tone and fear elements, but for the most part, just seemed off-putting and comical. Alfred Hitchcock - Vertigo isn't a bad interactive story, I'd even recommend the story, it misses the mark on too much for me to not offer some caution.

Translating the cinematographic language of a seminal director like Hitchcock into a video game is a complicated intent, and the way in which Pendulo Studio chased it underlines an obvious confusion about the very nature of the adaptation. Vertigo is all form and little content, and qualifies as a narrative adventure a la TellTale with very little to say, mostly due to the flatness of its tale. A great pity, unfortunately.

Adventure Gamers. Whilst its exciting plot twists are sure to have you dizzy with surprise, Vertigo ultimately fails to stand up against the weight of expectation brought about by its own name.

User Reviews. Write a Review. Positive: 1 out of 5. Mixed: 2 out of 5. Negative: 2 out of 5. No motion capture, specific faces - it's not AAA game, but it feels like Pendulo still live in No choice matter, no new mechanics, reading Teltale choices is less boring.

It's a more or less straightforward animated movie where you have to constantly fiddle around to keep it going, pull the stick here, click the mouse there, press a key, "Call of Duty"-players know the drill: Press F to pay respect.

I kind of expected an adventure game, since that is what the studio is known for, and they weren't bad at it. But for some reason they decided to go down the David Caige route, which is daring because the only saving grace of those "games" is the technical side aka: Lots of money.

Pendulo Studios does not have that kind of money, and it shows. And as if making a psychological horror movie wouldn't be hard enough, they decided to decorate themselves with one of the biggest names out there. I wonder: How can you be a fan of Hitchcock and think that padding your narrative with useless filler dialogue and inane activities would improve the experience?

How can you have watched any decent movie and not understand that pacing is everything? How can you think that an obviously tight animation budget and mediocre voice acting can be a substitute for a great actor? This is really the key to keeping this game from getting boring; there are over 50 landscapes to race in, each with a different looking track, so although the basic gameplay is the same, each track presents a new challenge.

The Wii-mote is extremely well-suited to the game, and feels like a precision tool. There are a number of additional activities to spice things up: you can play a game of ten-pin-bowling against up to 3 other players using the same Wii-mote. It scores exactly the same as a real game of bowling, and gets a little tedious after you've rolled down the same short, straight track 10 times.

On the more entertaining side, you can fight someone else's ball by rolling into them and trying to smash their ball to pieces, picking up additional weapons to speed up the destruction needs 2 Wii-motes. This has an initial flurry of excitement as you discover the array of weapons that sound like they will wreak havoc when you unleash them on your opponent, and then a sigh of disappointment when you discover that they all pretty much do the same thing to the other person's ball make it break quicker.

This is the high point of the game. In some Wii games the Wii-mote feels like an ill-fitting, unnatural tool to work with; in those sort of games it fast becomes obvious that the game was created first, and the developers had to figure out how to add in the Wii-mote.

You get the opposite feeling with Vertigo. The Wii-mote is extremely well-suited to the game, and feels like a precision tool; it is highly sensitive to pitch and roll big words - look 'em up! Moving the ball around with the Wii-mote feels a bit like trying to balance a marble on a plate of glass; you really do feel in control with the slightest movement of your hand.

The A button speeds things up, and the B button will stop your ball dead, which comes in really handy. If you want a real challenge, you can use the Wii Balance Board instead of the Wii-mote. I wouldn't recommend it. Trying to shift your entire bodyweight around to balance a marble on a piece of glass is frustrating and you look stupid.



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