Rotwk rj mod install




















Posted 12 September - AM. Posted 12 September - PM. Posted 14 September - AM. Posted 05 January - PM. Posted 06 January - AM. Community Forum Software by IP. Board Licensed to: Revora Association. Sign In Create Account. Javascript Disabled Detected You currently have javascript disabled. Posted 14 April - PM hi i'm a new member of the forum and i request your help for instal the mod. Posted 14 April - PM once you download the. Posted 15 April - PM Dalf already said: once you download the.

Posted 04 May - AM Dalf already said: once you download the. Posted 22 July - PM once you download the. Hi, I'm having issues too. Ive done exactly as you have said, the game starts to load then says "Cannot locate the DVD rom", which is in the drive and works normally through the EA shortcut The mod is amazing but totally ruined by over powered, please can you make them have a lot less armor and health in next release. Build anywhere mod buildmod Let's you build anywhere in skirmish.

Tutorials Editing GameData. The mod is still in the beta phase as not everything is completed and some areas are still previews and WIP, but we felt the mod was in good enough shape to create this version.

So what is new in version 1. The blue wizards are as complete as Gandalf and Saruman. Choose carefully, as each elvish force is suited to a particular style of battle. At the start of the game, you will begin with an unbuilt fortress. Clicking the fortress allows you to choose either Lothlorien or Rivendell. Unfortunately choosing Mirkwood is not available in version 1. Once the fortress is built you will be able to build your structures from your porter.

All elven fortresses, with the exception of the Noldehil, are recruited from a training grounds. This is a structure which can be upgraded to specialize in a choice of combat disciplines, allowing more skilled troops to be trained. The Rivendell trianing grounds allows the training of barracks units when built, and can be ugpraded with either an archery range or a stable. The Lothlorien training ground allows the training of archers when built, and can be upgraded with either a barracks or a stable.

The Elven kingdoms will ride to the aid of another, should it be assaulted by the enemy. You can summon the aid of troops from the two elven regions which you did not choose at the start of the game by lighting the beacom on the fortress. With version 1.

A very important note, almost every in-game image in this update was taken during regular gameplay. There were no additional camera animations to obtain these shots, just regular gameplay. Most of the maps are built from scratch, though there are a few converted skirmish maps from existing campaign maps.

You'll also get a preview of the new living map, which has more than territories split across 10 regions. This alone has become one of the largest projects for BFME, but it has been incredible to work on with the mapping team.

As for the campaign, you will not see much work on the campaign in 1. You'll still have the first 10 maps of the non-linear campaign and a preview of the good linear campaign. A huge thanks goes out to the team, the beta testers, and all those who've donated to the mod. Thank you the feedback. I always appreciate it. Towers, i didn't paly with them all, but, for human towers, i noticed a 3rd "slot" wich i also noted it's not a new 3rd slot, it's a evacuate all button, useful i tought, ok nice idea.

Question, did you mess with the AI? The elves should only have 1 slot, as with BFME2 - 1. I will fix the extra button for the elves in the next release. Yes, buried somewhere in there is mentioned some items about the AI, I think. I changed a lot of the AI. They should behave much better and the Brutals should be real Brutals. Balance: 4. Creativity: 3. Usefulness: 5 It is usefull, easier to use than other mods that 1 Balance or 2 make Arnor playable and edit it.

Yeah, this Arnor has been around since Christmas, the only thing new this time is tha campaign, a better AI, and some fixes. What did you think of the new missions?

Iron Hills, Rhudaur, and Eastfold They are my first released maps. Would you consider them up to par with the rest of the campaign? I always loved the original bfme1 campaign. So i cant wait to have the complete missions the lothlorien mission was not working, i mean i finished Moria then i went to lorien and nothing, so i completed eaves of fangorn, and again nothing with Lorien.

I want to ask one thing, please take out those annoying house colors from skirmish maps and war of the ring missions, i wantto play with campaign colors. Are you able to move Aragorn to Lorien? I know with this release I accidentally left the skirmish maps turned on when they will not work that way.

Does Amon Hen work? As for the House Colors, at least in the campaign they will all be turned off. I mean who wants a Purple Saruman? Thank you for your support.

It will take a while to get this finished. Currently I am working on the following maps for the next release: Isengard Helm's Deep Ithilien And one more - I haven't decided which else to include next. I also am working on the good heroes that will be added for the campaign. There are also a number of evil heroes that you will come up against. I want you to be able to create any army you want to build. By the way the Lorien map works and it's great.

I'm a starter in modding i can handle only some basic coding, but if i can help with something i will Great job!!! The graphical images and content enclosed with this document are viewable for private use only.

All other rights-including, but not limited to, distribution, duplication, and publish by any means - are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation.



0コメント

  • 1000 / 1000