Graphical quality has improved and there have been some attempts at creating more dynamic experiences, largely by increasing the scope of battles and adding new superficial mechanics, but nothing that offers the same level of customization that Impossible Creatures was able to provide.
In terms of pure real-time strategy, no other games in recent memory have been able to innovate and improve upon the established formula mastered by Microsoft -- the whole reason why Age of Empires II has seen multiple expansions and re-releases. Some gamers might argue that this is due to the genre's reluctance to venture beyond the realm of realism and history, and that may be true to a point.
There a handful of RTS games set in fantasy worlds. It should be noted that its failure was due to poor sales, not critical reception. That being said, despite its exotic setting and story, ParaWorld was still essentially a standard RTS at its core with resources, buildings and a fixed -- albeit singularly ferocious -- army. An Impossible Creatures remake would undoubtedly require some of the features present in newer games, and that very much includes the high level of visual detail that has become standard among more contemporary titles.
The core concept could be enhanced by more refined economic micromanagement and unit and building management through adoption of turn-based strategy elements, not necessarily on the same scale as the Anno and Total War games. There are so many possibilities, all of which would need to preserve the concept and customizability that made Impossible Creatures so special.
It would be a breath of fresh air in a genre that some would contest is in dire need of something new. Microsoft is already revisiting the past, in a sense, with the upcoming Age of Empires IV. The game will certainly appeal to those who fell in love with Age of Empires II , but it will do nothing to revitalize the genre the way an Impossible Creatures sequel has the potential to do. It's out of Microsoft's hands now, as the rights fell to THQ Nordic in , around the time the game was made available on Steam.
Impossible Creatures was a wild game in more ways than one, and the real-time strategy genre needs to get wild. From Hong Kong, currently based in Sweden. Nowadays Narayan writes about films, TV shows, comic books and video games, or about anything related to The Witcher. He does this while studying language, culture, and communication at Linnaeus University.
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